Most of my games are small arcade-eske trips made in a month or less, I'm not the greatest artist or programmer but they are quite fun most of the time!
Click on any to get more info on it and a link to try them out.
Arcade/Quick games
Platformers
Other Games/Games I've helped with externally
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WizWiz Elevator Munch
You're Rowdy and you work on a tower close by. There your job is to feed the elevator piranhas what they ask for (Check the in-game dream bubble). Beware of enemies that may pop up, you don't wanna lose your job!
Development: It was quite fun! the idea came from a gauntlet-like game I was gonna do for a jam months prior mixed with cookie for the ZX Spectrum, with some help from friends I got it done, it's not perfect but probably my favorite game I've done.
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Hellcat
A small game I made as a way to spend time while the Wowie jam started, Hell Cat is a game where you protect a lil kitty from being burned by the evil habitants of hell!
Development: Quite odd, it started as a drawing tool called fire-draw, where you could plot little fires and stuff, then I added a cat and it all just sorts started working together! Kinda suprised it's my most viewed game to this day.
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JETPIC-08
A carefully crafted Pico-8 demake of Rareware's ZX Spectrum classic, lost in space and with only your blaster to protect yourself, you must collect all pieces of your spaceship, fuel it up and escape as soon as possible.
Development: Fun! It was my second attempt at a PICO-8 port of Jetpac, seeing the Nostalgia Nerd's video on Super Jetpak DX made me wanna attempt it again, I finished most of the game while not at home, which gave me lots of spare time to add extras.
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Troubled Waters
You gotta go as deep as you can survive in an ocean cave, collecting coins to buy weapons on the StoreOS computers along the way, to defend yourself from hostile ocean creatures.
Development: It was my first game for a Ludum Dare jam, mostly inspired by Downwell due to the theme, I remember pretty much everyone who joined the jam had that game as an inspiration point lol.
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Pizza Delivery Demastered
What started as a school project built entirely on a knockoff of an already terrible engine, Pizza Delivery Demastered is the reimagining of that very game. Play as Stanley (Definetly not the guardian from Petscop) and explore the unique 7 levels this game has to offer. Collect pizza, shoot pizza, kill foes. Deliver that pizza!
Development: My first PICO-8 game! It was a big programming learning step and it made me feel good about myself after a few months of lacking self-steem, I hold it fondly.
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Pizza Delivery Demastered Deluxe
What started as a 3-day school game and then became a 7-day PICO-8 game, now better! Play as Stanley, a very definetly-not-from-petscop character that has to deliver a pizza. This is my attempt at not only making a better version of Pizza Delivery Demastered, but to also port it to a different fantasy console, the TIC-80 system.
Development: Eh... It was my attempt at making a better version of PDD on "better" software, but IMO, it's less stable than the original game, I also burnt out a little while doing it, I reccomend playing the original or just Demastered.
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Voo-Do
Trapped in Ms smith's home, you, Mr. Voo, have to escape the trap filled house with as less life as possible. This game was made for the Wowie Jam 3 with the help of many friends!
Development: Last game I did before school time came up, it was a really fun weekend although I feel the game is a little blank now.
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Blob!
Help Blob buy a lifejacket to go to the beach! Collect 5 Playcoins™ and get there! this game was made for the #icantdraw game jam. this is also my first game and game jam entry.
Development: My first released game huh, it was done with a pretty messy engine in about a week with some stock assets, mostly to show myself that after years of trying to make games, I could actually finish something.
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Fooze
You're an experimental being that can divide itself into small mass balls, your goal is to escape the lab without being caught.
Development: Game I did with Jefftastic, really fun weekend even if in the end Jeff's the one that came up with the cool physics engine and stuff.
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Pizza Delivery (Godot Port)
A recreation of Stanley's first adventure made to be as exact as possible, play through 7 levels and deliver dat pizza! This is a port of Jefftastic's Pizza Delivery (Originally made in the Snap web platform) to the Godot engine, providing an accessible and good way of playing the original game
Development: One day I woke up and said "What if I ported Pizza Delivery to Godot so it can be an unlockable in Pizza Delivery 2?", 8 hours and some debugging later it was done, Now, about Pizza Delivery 2...
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Blob!
Daniel and Elysa were a young couple, but one fatal incident destroyed their happy life together. Now Daniel has to struggle to move on with his life while fighting his inner monsters and trying to recover his own mental sanity! Travel through Daniel's memories to discover what happened with his relationship and make decisions that will help him to move on. Can Daniel win this fight against himself or will he face a bad ending?
Development: I tried to do this... idea for a game I've had in my head for years and years, my "Backpocket" idea of sorts, what ended up happening is a messy and confusing game mostly written by my ex, who the original concept was directed to.